You can easily copy the code or add it to your favorite list. You can easily copy the code or add it to your favorite list. Thanks! Ultra instinct Goku scream Roblox ID. Minecraft Skin. You may like. yurdajeki89 Lihat profil lengkapku. 27 min ago, C# | maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, game:GetService("Debris"):AddItem(vp, 0.5), local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1)), Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)), Spike.Position = hit.Parent.Torso.Position, IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2), hit.Parent.Humanoid.PlatformStand = false, local bodyVelocity = Create("BodyVelocity")({, game:GetService("Debris"):AddItem(bodyVelocity, 0.5), game:GetService("Debris"):AddItem(bodyVelocity, 1). Ultra Instinct Shaggy 2812631969 Copy. Code: 1221106119 : Copy: Favorite: 11 : Add To Favorite: Share. Here are Roblox music code for Dragon Ball Super - Ultimate Battle Roblox ID. Customize your avatar with the Goku (Ultra Instinct) and millions of other items. If you are happy with this, please share it to your friends. We collected 16 of Rodeo Roblox IDs, find the complete list on the page. Yellow Claw - DJ Turn It Up [Persona 5] - Butterfly KlSS. Goku - Ultra Instinct (Ka Ka Ka) 400+Taken - Roblox ID; Goku - Ultra Instinct (Ka Ka Ka) 400+Taken - Roblox ID. Goku - Ultra Instinct (Ka Ka Ka) 1k+Taken 1455591581 Copy. About me. 191. We collected 16 of Rodeo Roblox IDs, find the complete list on the page. Alot of people keep using that ultra instinct hair so i added a new one for other people to use. 1 hour ago, C# | -- Takes an asset list and preloads it. Pastebin is a website where you can store text online for a set period of time. 138. Other songs you may like. Take any Roblox ID and use it in a Roblox game. Use Dragon Ball Super - Ultra Instinct and thousands of other assets to build an immersive game or experience. Pastebin.com is the number one paste tool since 2002. Code: 1455591581 : Copy: Favorite: 44 : Add To Favorite: Share. Dragon Ball Super - Ultra Instinct Remix @Musicali - Roblox ID. Killer Loud. This pack includes godly characters such as Ultra Instinct Goku, and many more that will come as the Overhaul receives more updates such … Enjoy <3. This effect is purely cosmetic but lets your enemies know that you're super powerful! All Updated. Track Roblox ID Rating; GOKU ultra instinct 1104631254 Copy. Other songs you may like. maxForce = Vector3.new(math.huge, math.huge, math.huge), local SpeedSave = hit.Parent.Humanoid.WalkSpeed, hit.Parent.Humanoid.WalkSpeed = SpeedSave, BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3), BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3), BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3), MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal"). 185 22. Join us! you dont need to credit me for this. You can use the comment box at the bottom of this page to talk to us. VIEW. Goku - Ultra Instinct (Ka Ka Ka) 1k+Taken, Dragonball Super OST - Ultra Instinct (recreation), DRAGON BALL SUPER – Ultra Instinct Returns [Styzma, Ultra Instinct OST - EPIC VERSION [身勝手の極意], Dragon Ball Super - Ultra Instinct Rush [HQ], Papyrus and the ultra instinct eye - HELL FISH, DBS - Ultra Instinct Tri-Mastered - Clash of gods, Super Dragonball Heroes - Ultra Instinct Awakens (, Goku Transforms To Ultra Instinct For The Third Ti, Ultra Instinct Reborn - Dragon Ball Super Metal, Ultra Instinct Goku roars like a BEAST!!! Code: 1283094035 - Copy it! You can use the comment box at the bottom of this page to talk to us. Effect.BrickColor = BrickColor.new("Neon orange"), Effect.Size = Effect.Size + Vector3.new(0.5), Effect.Transparency = Effect.Transparency + 0.04, until Torso:FindFirstChild("Effect") == nil, local pie22 = Instance.new("ParticleEmitter"), pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color), pie22.Texture = "http://www.roblox.com/asset/?id=133619974", pie22.Transparency = NumberSequence.new(0.7,1), pie22.Rotation = NumberRange.new(-420, 425), pie22.Transparency = NumberSequence.new(0.8,1), a21e.Transparency = a21e.Transparency + 0.04, Effect.BrickColor = BrickColor.new("White"), Effect.Size = Effect.Size + Vector3.new(-0.5), if Message == "Time to get serious." This pack includes godly characters such as Ultra Instinct Goku, and many more that will come as the Overhaul receives more updates such as Bills, Whis, Vados, etc. 36 min ago, HTML | Spongebob - CFTKK Rocket Rodeo Part 1 - ID: 465311765. Code: 1173681504 : Copy: Favorite: 87 : Add To Favorite: Share. Pastebin.com is the number one paste tool since 2002. You can easily copy the code or add it to your favorite list. 1585096455 Copy. Remember to share this page with your friends. Code: 1708420600 : Copy: Favorite: 1 : Add To Favorite: Share. You can use the comment box at the bottom of this page to talk to us. Shaggy Ultra Instinct Roblox. We love hearing from you! Code: 1221106119 : Copy: Favorite: 11 : Add To Favorite: Share. TRAP REMIX - PEPPA PIG. Favorites: 1 - I like it too! You may like. Fade. Roblox Ultra Instinct Shaggy Script Facebook Twitter Ruthe Bonnet Wednesday, January 15, 2020 edit Tags: roblox ultra instinct script , roblox ultra instinct script pastebin Value = game:service("Players").LocalPlayer, game:GetService("Debris"):AddItem(c, 0.5), if HitSound ~= nil and HitPitch ~= nil then, local block = hit.Parent:findFirstChild("Block"), if block ~= nil and block.className == "IntValue" and block.Value > 0 then, ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color), coroutine.resume(coroutine.create(function(HHumanoid), local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit. Game Pass. Description: No description yet. Dragon Ball Super - Ultra Instinct - Roblox ID; Dragon Ball Super - Ultra Instinct - Roblox ID. Pastebin is a website where you can store text online for a set period of time. Favorites: 21 - I like it too! Pastebin is a website where you can store text online for a set period of time. Join Planet Minecraft! Chạm Khẽ Tim Anh Má» t Chút Thôi - Noo ##### Thá» nh. 1 Attack Dialogues 1.1 Super Attacks 2 Match Dialogues 2.1 Sparking Blast 2.2 Team Dialogues 2.3 Match Reset 2.4 Shenron 3 Miscellaneous 3.1 Character Selection 3.2 Intro 3.3 Victory 3.4 Defeat 3.5 Results Screen 4 Navigation An asterisk (*) detonates that there's two different lines associated in that situation. and InForm == true then, local ContentProvider = game:GetService("ContentProvider"). Roblox Reset (Wii song) Billie Eilish - Fingers Crossed . Ultra instinct Goku scream - Roblox ID; Ultra instinct Goku scream - Roblox ID. Roblox ID Rating; Mastered Ultra Instinct Theme - Clash of Gods 1933225383 Copy. Track Roblox ID Rating; BTS - Euphoria. Here are Roblox music code for Ultra instinct Goku scream Roblox ID. Goku - Ultra Instinct (Ka Ka Ka) 400+Taken - Roblox ID; Goku - Ultra Instinct (Ka Ka Ka) 400+Taken - Roblox ID. Nightcore - Monster feat. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId), local hum = Character:findFirstChild("Humanoid"), if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then, if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then, local hum2 = chrclone:findFirstChild("Humanoid"), if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then, if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then, local Head = Character:FindFirstChild("Head"), local Limb = Character:FindFirstChild("Right Arm"), Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0), Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0), local Limb = Character:FindFirstChild("Left Arm"), Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0), Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), local Limb = Character:FindFirstChild("Right Leg"), Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0), Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), local Limb = Character:FindFirstChild("Left Leg"), Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0), Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RS = Torso:FindFirstChild("Right Shoulder"), LS = Torso:FindFirstChild("Left Shoulder"), -------------------------------------------------, -------------------------------------------------]]), HTML | Pastebin.com is the number one paste tool since 2002. Description pending moderation. Wifi Wifey Trap Remix [LOUD!] Owning this gamepass passively gives you the Ultra Instincts aura effect! 25. Pastebin is a website where you can store text online for a set period of time. Roblox Ids Dragon Ball Super Ultra Instinct Gokus Theme By Geek ... Download Mp3 Goku Ultra Instinct Roblox Song Id 2018 Free Roblox Dragon Ball Z Song Id Roblox Hack Obc Random Characters Super Baby Buu Roblox Dragon Ball Rage Rebirth 2 Episode 23 Girls Roblox Avatar Is Gang Raped By Other Players Dragon Ball Z Budokai Tenkaichi 3 2007 Mp3 Download Roblox Wwe Mojo Rawley Heel Theme … Feb 4, 2020 - Find Roblox ID for track "GOKU ultra instinct" and also many other song IDs. You can easily copy the code or add it to your favorite list. Other songs you may like. ID: 2332263266 Copy. Pastebin.com is the number one paste tool since 2002. Roll Random Skin! This pack includes godly characters such as Ultra Instinct Goku, and many more that will come as the Overhaul receives more updates such as Bills, Whis, Vados, etc. We're a community of creatives sharing everything Minecraft! and InForm == false then, if Message == "off" or Message == "Nice fight." 15. BrickColor = BrickColor.new(tostring(BColor)), function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale), function CreateWeld(Parent, Part0, Part1, C0, C1), function rayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), coroutine.resume(coroutine.create(function(), local sou = Instance.new("Sound", par or workspace), game:GetService("Debris"):AddItem(sou, 6), sou2 = Instance.new("Sound", par or workspace), CreateSong("http://www.roblox.com/asset/?id=", Character, 2), for i, v in pairs(workspace:GetChildren()) do, if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then, local dist = t.Position - obj.Position.magnitude, function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type), local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), game:GetService("Debris"):AddItem(prt, 10), function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), prt.CFrame = cframe * CFrame.new(x1, y1, z1), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function BreakEffect(brickcolor, cframe, x1, y1, z1), prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), game:GetService("RunService").Stepped:connect(function(), Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude, local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character), if equipped == true or equipped == false then, if 1 < RootPart.Velocity.y and hit == nil then, if attack == false and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1), RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1), elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1), RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1), elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3), RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3), LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3), elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 200000 and hit ~= nil and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 10))), .2), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2), RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 2), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2), LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 2), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2), if 1 < RootPart.Velocity.Y and hit == nil then, if attack == false and ice_mode == true then, elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then, elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1), RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1), elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1), RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1), LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1), Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]), Thing[1].Transparency = Thing[1].Transparency + Thing[3], Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0), Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0), Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0), Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]), Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0), Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0), local Aura = Instance.new('ParticleEmitter'), Aura.Transparency = NumberSequence.new(1,0.2,1), Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color), Aura.Size = NumberSequence.new(0.8,0.8,0.1), local Aura2 = Instance.new('ParticleEmitter'), Aura2.Transparency = NumberSequence.new(1,0.2,1), Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color), Aura2.Size = NumberSequence.new(0.8,0.8,0.1), Aura.Transparency = NumberSequence.new(1,0.4,1), Aura.Color = ColorSequence.new(BrickColor.new("Alder").Color), Aura2.Transparency = NumberSequence.new(1,0.4,1), Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color), Aura.Transparency = NumberSequence.new(1,0.7,1), Aura.Color = ColorSequence.new(BrickColor.new("White").Color), Aura2.Transparency = NumberSequence.new(1,0.7,1), Aura2.Color = ColorSequence.new(BrickColor.new("White").Color), Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color), Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color), local tra = Instance.new('ParticleEmitter'), tra.Color = ColorSequence.new(BrickColor.new("White").Color), tra.Transparency = NumberSequence.new(0.2,0.3,1), function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size), function IcePartFunk(HPart, aria, Min, Max), IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)), IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)), IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0), IcePart.BrickColor = BrickColor.new("" .. WSH), game:GetService("Debris"):AddItem(IuW, 4), game:GetService("Debris"):AddItem(IcePart, 6), local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale), local Part = Instance.new("Part", Parent), local Mesh = Instance.new("SpecialMesh", Part), Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size), Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale), Create = function(Parent, Part0, Part1, C0, C1), Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread).

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